Senin, 26 September 2011

PlayStation Vita

Manufacturer Sony Computer Entertainment
Product family PlayStation
Type Handheld game console
Generation Eighth Generation
Release date JP December 17, 2011[1]
EU TBA 2012[2]
NA TBA 2012[2]
Media PS Vita Card[3]
CPU 4 core ARM Cortex-A9 MPCore[4]
Memory 512 MB RAM, 128 MB VRAM[5][6]
Display 5-inch OLED multi-touch capacitive touchscreen, 24-bit color, 960 × 544 pixels @ 220 ppi[4]
Graphics 4 core SGX543MP4+[4]
Input
Camera Front and back VGA cameras
640×480 @ 60 fps/320×240 @ 120 fps[7]
Connectivity IEEE 802.11 b/g/n Wi-Fi, 3G, Bluetooth 2.1+EDR[8]
Online services PlayStation Network
Dimensions 83.55 mm (3.289 in) (h)
182 mm (7.2 in) (w)
18.6 mm (0.73 in) (d)[4]
Predecessor PlayStation Portable

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PlayStation Vita

The PlayStation Vita (プレイステーション・ヴィータ Pureisutēshon Vīta, also known as "PSVita" or "PSV") is an upcoming handheld game console under development by Sony Computer Entertainment.[9] It is the successor to the PlayStation Portable as part of the PlayStation family of gaming devices. It is set to release in Japan and parts of Asia in late 2011, and in Europe and North America in early 2012.[10]
The handheld includes two analog sticks, a 5-inch (130 mm) OLED multi-touch capacitive touchscreen, and supports Bluetooth, Wi-Fi and optionally 3G. Internally, the Vita features a 4 core ARM Cortex-A9 MPCore processor and a 4 core SGX543MP4+ graphics processing unit, as well as LiveArea software as its main user interface, which succeeds the XrossMediaBar.[4][11]
The device is fully backwards-compatible with all PlayStation Portable games digitally released on the PlayStation Network via the PlayStation Store, with the Vita's dual analog sticks being supported on selected PSP games. The graphics for PSP releases will be up-scaled, with smoothing to reduce pixelation.[12]


Hardware

The device features a "super oval"-shape similar to the design of the original PlayStation Portable, with a 5-inch (130 mm) OLED capacitive touchscreen in the center of the device.[13] The device features two analog sticks (unlike the PSP which features only a single analog "nub"), a D-pad, a set of standard PlayStation face buttons (Triangle, Circle, Cross and Square), two shoulder buttons (L and R), a PlayStation button and Start and Select buttons. Internally, the device features a quad-core ARM Cortex-A9 MPCore processor (3 of the 4 cores will be usable for applications)[14] and a quad-core SGX543MP4 + GPU clocked at 266 MHz. The device also features a rear touch pad, two cameras (a front and a rear), stereo speakers, microphone, Sixaxis motion sensing system (three-axis gyroscope, three-axis accelerometer), three-axis electronic compass, built-in GPS (only for the 3G version) as well as Wi-Fi, 3G, and Bluetooth 2.1+EDR connectivity.[4][11][8][13][15] The two cameras feature the abilities of face detection, head detection, and head tracking. It also allows for customization and personalization.[16][17] The PlayStation Vita will have 512 MB of RAM and 128 MB of VRAM.[5][6] The amount of RAM allows cross-game chat to be used on the system (in contrast to the PlayStation 3, which only has 256 MB of RAM).[6]
The PlayStation Vita will be released as two different versions: one with 3G support, and a cheaper version without 3G support.[18] The more expensive 3G-version will also come pre-loaded with some special applications that take advantage of 3G's "always-on" capabilities, such as augmented reality software.[19] The 3G service will be partnered with AT&T in the US.
Unlike the PSP, the PlayStation Vita will not support video output or contain a removable battery.[20] Sony also confirmed during TGS 2011 that the battery would last 3-5 hours of gameplay, 5 hours of video, and up to 9 hours of music listening with the screen off.[citation needed] An external battery option was announced in an interview by SCEA Worldwide Studios President Shuhei Yoshida.[citation needed] PS Vita is equipped with a storage media slot in addition to the NVG card slot, so that users can choose their memory capacity based on their use. So far the capacities announced range from 4 GB to 32 GB.[citation needed]

PS Vita card

Software for the PlayStation Vita will be distributed on NVG cards, a new proprietary flash card format similar to the Nintendo 3DS Game Cards, rather than on Universal Media Discs (UMDs) used by the original PlayStation Portable.[11][21] NVG game cards will be available in size from 2 GB to 16 GB, with 2 GB and 4 GB versions available at launch.[22] 5-10% of the writeable space will be reserved for save data, patches, etc.[23] The size and form factor of the card itself is very similar to the SD Card.[24]

Software

Unlike the PSX DVR, PSP and PlayStation 3, the PlayStation Vita does not use the XrossMediaBar interface. Instead it uses a touchscreen-based UI dubbed LiveArea, which includes various social networking features via the PlayStation Network.[11]
Several games have been announced for the device, including Uncharted: Golden Abyss, Hustle Kings, Everybody's Golf Next (Hot Shots Golf Next in North America) as well as new iterations of Killzone, Wipeout 2048, Resistance, LittleBigPlanet, BlazBlue: Continuum Shift Extend, Ridge Racer, Reality Fighters and Call of Duty.[25] In addition, several third-party studios showcased technology demos of the device by exporting existing assets from their PlayStation 3 counterpart and then rendering them on the device. Some of the games that were demonstrated include Metal Gear Solid 4: Guns of the Patriots, Yakuza Of the End, and Lost Planet 2. Monster Hunter Portable 3rd was also demonstrated to be running on the device to showcase the device's backwards compatibility with downloadable PlayStation Portable titles, which was also shown to be compatible with the PlayStation Vita's additional analogue stick.[26] Unlike the first PSP, the PlayStation Vita will come with Trophy support for games.[27][28]
The device will also support backwards compatible PlayStation Portable downloadable titles, PlayStation minis, PlayStation Suite games, PSOne Classics, videos, and comics from the PlayStation Store.[28]
Social networking apps, such as Facebook, Skype, Twitter, and foursquare, will be available to download for PlayStation Vita free of charge from the PlayStation Store. Information about this was released at Gamescom 2011.[29]

History

Rumors of a true successor to the PlayStation Portable came as early as July 7, 2009 when Eurogamer reported that Sony was working on such a device, which would utilize the PowerVR SGX543MP processor and perform at a level similar to the original Xbox.[30]
In addition on July 7, 2010, a report by the Wall Street Journal revealed that a new portable device is currently in development by Sony and that it "shares characteristics of game machines, e-book readers and netbook computers".[31] Prior to its announcement by Sony Computer Entertainment, several sites such as Kotaku,[32] VG247,[33] MCV[34] and IGN,[35] as well as the senior vice president of major video game publisher Electronic Arts[36] and Nikkei[13] had confirmed that the handheld existed. Shuhei Yoshida, President of Sony Computer Entertainment Worldwide Studios, had admitted in an interview that they were indeed developing new hardware in the PlayStation family of gaming devices.[37] Development kits for the handheld had reportedly already been shipped to numerous video game developers including both first-party and third-party developers.[38]
On November 17, 2010, VG247 released pictures of an early prototype version of the PSP successor showing a PSP Go-like design along with two analog sticks, two cameras and a microphone. The source of the pictures said that the pictures were of an older prototype version that had overheating issues, and that the design had subsequently been changed to that more similar of the original PlayStation Portable device.[33] Kotaku and IGN corroborated the story, also claiming that the pictures were legitimate.[35][39]
The device was supposedly unveiled internally during a private meeting during mid-September held at Sony Computer Entertainment's headquarters in Aoyama, Tokyo.[32] Shuhei Yoshida, President of Sony Computer Entertainment Worldwide Studios, revealed in an interview with UK video game magazine, Develop that when Ken Kutaragi left Sony Computer Entertainment, the new CEO, Kazuo Hirai, told him to engage SCE Worldwide Studios in the development of the next PlayStation. Yoshida also said that developers were present at the meetings from the very beginning when SCE was developing new hardware, and that SCE had to constantly keep talking with Worldwide Studios developer when developing the new hardware.[37] Further confirmation came on September 16, 2010, during an interview at PAX 2010, Mortal Kombat Executive Producer Shaun Himmerick revealed a successor to the PSP, referring to it as the "PSP2" and stating "...we have a PSP2 in the house and we’re looking at the engine, like what can it support. Always a big thing for us is the performance. We’re running at 60 fps, what can we do and do we have to build all the art assets over. We’re definitely looking at them. PSP2 looks like it’s a pretty powerful machine."[40][41] When asked about the PlayStation Portable successor during the Tokyo Game Show 2010, Shuhei Yoshida, said that he could not answer the question though he noted that "Personally, I cannot see Sony not making another portable gaming device."[42] On November 2, 2010 senior vice president of Electronic Arts, Patrick Soderlund, confirmed that he had seen the PlayStation Portable successor when asked about it in an interview though he could not divulge more details.[36][43][44] On December 22, 2010 Sony Computer Entertainment CEO, Kazuo Hirai, answered questions about a potential successor to the PlayStation Portable in an interview with The New York Times, saying that they would impress gamers in the handheld market by using a combination of touch screens and buttons rather than touch screen-only games on competing platforms such as the iPhone and iPod Touch.[45]
The device, then known by its codename Next Generation Portable (NGP for short), was announced on January 27, 2011 at the "PlayStation Meeting" in Japan by Sony Computer Entertainment president Kazuo Hirai.[46] The last time the name "PlayStation Meeting" had been used was in 2005 where Sony outlined the launch plans for the PlayStation 3.[47] In addition, MCV claimed that Sony has told publishers that the device would be "as powerful as the PlayStation 3". Sony later denied this, with the SCEA platform research manager stating "Well, it's not going to run at 2 GHz because the battery would last five minutes and it would probably set fire to your pants".[48] Sony also revealed that the device would be using a mix of retail and digital distribution of games and that Sony would gradually reveal more details during Game Developers Conference 2011 and E3 2011.[34]



Post-announcement

Launch pricing
Currency Wi-Fi only Wi-Fi+3G
249[49] 299[49]
GB£ 229 279
US$ 249[49] 299[49]
¥ 24,980 29,980
On June 6, 2011 at E3 2011, Sony announced the name of the device would be PlayStation Vita along with release and pricing information.[9][50] The name was chosen because "Vita" means "Life" in Latin. The portable itself enables a combination of augmented reality gaming and social connectivity, along with the 'Near' and 'Party' services.
At the Game Developers Conference 2011, Sony revealed some details about the Vita cards during their Next Generation Portable panel. Another storage option, "Removable Memory", was also revealed to be available for the NGP. Sony also said it's implementing a "single submission for both formats" to streamline the process of getting games approved for both card-based and downloadable releases.[23] Additionally, it was announced that only 3 of the 4 symmetrical CPU cores will be available to applications[14] along with two cameras feature, face detection, head detection and head tracking capabilities.[16]
Sony's Japanese arm told The Wall Street Journal that earlier reports—including those by SCEA president Jack Tretton—suggesting that Japan's recent earthquake would delay the release of the NGP in some territories were outright "wrong". Sony representative Satoshi Fukuoka said he expects "no impact from the quake on our launch plan".[51][52]
In August 2011, Sony confirmed that the system would be released by the end of 2011 in Japan but not until "early 2012" in North American and European regions.[10]
Following the Tokyo Game Show, Sony World Wide Studios president Shuhei Yoshida confirmed that the console would be region-free. [53]

 

SUMBER :  Wikipedia (http://en.wikipedia.org/wiki/PlayStation_Vita)

Minggu, 25 September 2011

Ice Cream Sandwich: Everything You Need To Know

Google has dropped some interesting information about Ice Cream Sandwich, the next version of Android at its Google I/O conference. We'll update this article with more information on the new Android as soon as we get it.
It talked about the new OS during the Opening keynote speech of the Google I/O conference in San Francisco.
Real Ice Cream Sandwiches aren't exactly prevalent in the UK - we have wafers - so if you want to see a real Ice Cream Sandwich, you'd better do some scrolling.
As we reported from Google's keynote at Mobile World Congress, Google's mantra for the OS is "one OS everywhere" – it will be a single version of Android running across phones and tablets, unlike Android 3.0 Honeycomb that only runs on tablets.
That's why it's a Sandwich y'see.
Will Ice Cream Sandwich be Android 2.4 or Android 4.0?
The new version may be called Android 2.4 Ice Cream Sandwich, although surely as a unifying OS bringing together Android 2.x and Android 3.0 Honeycomb, it would make more sense to be Android 4.0 Ice Cream Sandwich - the jury's out on that one.
Ice Cream Sandwich release date
The Ice Cream Sandwich UK release date is late 2011. Indeed, it looks like we'll get it on some new Android devices launching Q4 this year - so in time for Christmas.
UPDATE: On 9 August 2011, we reported that the Ice Cream Sandwich release date could be this October, according to an anonymous source.
UPDATE: On 7 September Google's executive chairman Eric Schmidt confirmed that the Ice Cream Sandwich release date will be "released in October/November."
Ice Cream Sandwich interface
Ice Cream Sandwich will bring all the interface loveliness of Android 3.0 Honeycombto Android smartphones. Android phone users will get the updated app launcher, holographic user interface, interactive and new homescreen widgets plus the multi-tasking panel.

ANDROID 3.0: This interface magic will be coming to Android Ice Cream Sandwich
On 12 August we saw a batch of leaked screenshots of Ice Cream Sandwich.
Android Police and Roots Wiki seem to have come up with an odd cross-site team up to leak four pretty plausible screengrabs of the latest version of Google's mobile OS, which will likely be Android 4.0.
Ice Cream Sandwich features
Google says Ice Cream Sandwich is its "most ambitious release to date" and will incorporate all the best bits of Honeycomb, the Android tablet OS, and make them useable on smartphones too.
But Ice Cream Sandwich is about more than just the user interface and it will bring all the new Android 3.1 features to phones. This new update means Android tablets will also be able to act as a USB hub and you'll be to hook up devices such as mice and keyboards and game controllers to tablets and smartphones.
Google is also intending to make life easier for developers by releasing a new set of APIs that will help them to scale their apps across the various sizes of Android devices - Google acknowledges that it's important for developers to be able to design apps that will work across 3.5-inch smartphones up to 10.1-inch tablets.
During the Google Google I/O keynote those on stage also showed off 3D headtracking using the front-mounted camera so you can figure out who is speaking and focus on them while on a video call. Face detection will be a key feature in the OS.
Ice Cream Sandwich specification
Google's Mike Claren said, "we want one OS that runs everywhere."
Smartphone users will also get an expanded multitasking tool, including a system manager that handles your open resources for you so you won't run out of memory or be prompted to quit an application on the tablet.
Android 3.1 also means you can expand the size of a scrollable home screen widget, while existing scrollable widgets can also be upgraded by devs with a couple of lines of code.
SWEET: Google's inspiration for Android Ice Cream Sandwich [Image credit: Flickr/Blue Bunny]
Ice Cream Sandwich requirements
There's no word yet on minimum hardware requirements, though this will certainly have implications for upgrading existing handsets to the new OS. Speaking of which…
Ice Cream Sandwich upgrades
Google is introducing new guidelines in which it promises OS updates for the first 18 months for existing handsets. So Ice Cream will be coming to some of the more powerful handsets released during 2011.
"Together we'll create guidelines for how quickly devices will get updated after new android platforms and for how long they'll continue to get updated.," said Google's Vic Gundotra at Google I/O.
"New devices from these partners will receive the latest Android updates for 18 months after first launch, if the hardware allows it. We think this is really great news for users, we think it's excellent for developers and really great for the entire industry."
The move is in response to accusations that Android is becoming too fragmented and it has announced an alliance of (US-only for now) networks and manufacturers who have vowed to provide more timely updates. No longer will you get left behind.
Samsung UK has also told TechRadar that it is working to bring faster updates to users.
"We saw a lot of comments saying 'I want my upgrade, when do I get my upgrade?'," says Hiroshi Lockheimer, director of engineering at Google.
"There's no common expectation set of how this would work, so we can at least establish some form of expectation for the whole community - users and developers.
"We certainly want this to be an international, global thing. We announced Vodafone;you can expect another wave of announcements around that."
Ice Cream Sandwich is open source
We also know that Google is intending to make Ice Cream Sandwich fully open source. It didn't do this with Android 3.0 Honeycomb in an attempt to make things more consistent.
"It's more manageable to start small and get bigger," says Andy Rubin, senior vice president of Mobile at Google.
"It's an open invitation; there's no reason not to have everybody in [The Open Handset Alliance] - but I want to hit the ground running, I don't want to take a lot of time on building a list of names."
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